Oh and joy of joys, you need to re-add them all every time there is an update. It’s okay though, you now have your own quick favorites list. What is the logic behind this? What’s the point? But tools like sheer and mirroring options are there to stay? I, and I’m willing to bet most other people, use functions such as remove doubles and flip normals far more frequently. All those things I used all the time, you know like remove doubles, flip normals, shade smooth/flat - gone. I literally have to keep 2.79 installed just to bake AO (jokes I use 2.79 over 2.8 all the time). Cycles gives you this shitty noisy mess and takes a good 10 minutes to do it. Internal did it differently to cycles and the result was a really smooth AO map. Now you will have to create a material and add an image texture node with the image you want to bake to, select it, then click bake. In 2.7 you created an image, selected the object(s) and clicked bake - instant result by the way. To be specific let’s take the example of baking ambient occlusion. EEVEE was supposed to replace Blender Internal in every way when it comes to functions. Not everyone is using Blender to create renders in cycles. You have to create a material setup just to view a texture. Remember when you could just grab a mesh, load a texture and it appears in the viewport? You can’t anymore. It’s just plain stupid to have this at default. I know, I can change the background color, but guess what, I like the grey background at it’s current brightness, and I can’t change the mesh color. Left plane is harder to see no? And it gets worse as the angle increases. That makes sense right? Who wants their geometry to be clear and visibly distinct from the background? In fact the shading has changed the colors entirely, and the decision was made to make them closer to the background color. It is harder to model without this and it makes me wonder if the developers even tried working with 2.8. Then when you do have it on prepare to have your eyes burnt out. Which, by the way, while you can see the result in both edit and object mode, you can only turn it on in edit mode. If I want to see backfaces now I have to go and turn it on in the render options. It’s really difficult to tell because they removed an invaluable feature - backside faces being darker. The triangle area the arrows are pointing too, is that a face or a hole? Now there’s a slight give away in that there is a tiny visible difference because, silly me, I left AO on, but no there is no face.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |